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Before/After School Care

Activity Stations (Kindergarten & Grade 1)

Children will make their own choice based on their interest and their energy and mood of the day. Our K & G1 room will provide the following stations:

ScratchJr Coding Station

  • Each child will have a binder to track their coding studies; children can go at their own pace and join the coding station when they prefer
  • Our teachers will guide the activities
  • Bring your own iPad / Android Pad

Kids' Club Area

  • Clubs are children-initiated, and clubs’ topics are based on consensus at the beginning
  • Teachers will design themed activities based on clubs’ topics; Examples include: beading, cards, LEGO etc…

Relaxed Play Area and Outdoor Play

  • Children can also just relax after a long day at school, and play with our toys and games at the relaxed play area
  • Teachers will take the children outside when weather permits

Activity Stations (Grades 2-5)

Children will make their own choice based on their interest and their energy and mood of the day. Our K & G1 room will provide the following stations:

Scratch Coding Station

  • Each child will have a binder to track their coding studies; children can go at their own pace and join the coding station when they prefer
  • Our teachers will guide the activities
  • Bring your own laptop

Kids' Club Area

  • Clubs are children-initiated, and clubs’ topics are based on consensus at the beginning
  • Teachers will design themed activities based on clubs’ topics; Examples include: beading, cards, LEGO etc…

Relaxed Play Area and Outdoor Play

  • Children can also just relax after a long day at school, and play with our toys and games at the relaxed play area
  • Teachers will take the children outside when weather permits

Program Highlights

Introduction to ScratchJr

What is ScratchJr?

ScratchJr is an introductory programming language that enables young children (ages 5-7) to create their own interactive stories and games. Children snap together graphical programming blocks to make characters move, jump, dance, and sing. Children can modify characters in the paint editor, add their own voices and sounds, even insert photos of themselves — then use the programming blocks to make their characters come to life.

ScratchJr was inspired by the popular Scratch programming language (scratch.mit.edu), used by millions of young people (ages 8 and up) around the world. In ScratchJr, the interface and programming language were redesigned to make them developmentally appropriate for younger children, carefully designing features to match young children’s cognitive, personal, social, and emotional development.

Youtube video intro: https://youtu.be/s6XvwEH0xpg

Teaching logical thinking through cutting edge story books

Understanding the REGGIO Learning Environment

Letterland is used for teaching early literacy

‍‍‍What is Letterland?

Letterland was created to teach phonics using a story-based approach. The story logic engages students leading to long term retention of concepts. What’s more, Letterland is wonderfully multi-sensory. It activates every learning channel through music, actions, alliteration, movement, song, art, games and role-play.

Communication with Parents

A Modern Definition of “Teachable Moments”

Technically, the term teachable moment refers to a stage in a child’s development when he is most receptive to learning a certain concept or skill. Over time the phrase has taken on a less literal and more modern meaning.

A teachable moment can be thought of as a quick moment in time when your child’s interest in a specific subject is at its highest, usually because of a conversation or immersion in a situation that brings on intense curiosity.

For example, if you’re watching the news with your child and he’s riveted to a story about the destruction created by a hurricane, it can be the perfect moment to teach your child more about hurricanes and the forces of nature that create them.